Everyone
has a story.
Skills, moods, friendships and rivalries. People grow older, find a partner and celebrate together. Newcomers keep the colony growing; wounds, illness and the wild can take someone away.
A colony survival game across the ages
From the first fire to the Middle Ages.
Build a world around the people who call it home.
01 / THE HUMAN SIDE OF HISTORY
Every colonist has a face, a past and a place in your growing community. You shape the work and the rules. They make a life of it.
Skills, moods, friendships and rivalries. People grow older, find a partner and celebrate together. Newcomers keep the colony growing; wounds, illness and the wild can take someone away.
Every discovery belongs to the entire colony, including whoever arrives next. Practice stays personal. Shared experiences become traditions that carry this community into its next age.
Build walls, furnish rooms and set priorities. Even your laws can be broken.
Seven climates. Hard winters, hungry predators, spreading fires and growing raids.
Play alone or bring three friends. One living world, on the same clock.
02 / A JOURNEY THROUGH TIME
Progress changes how your people live and work. It never turns them into a crowd. The development build is playable through the Middle Ages.
Fire, gathering and hunting, knapped stone and hide, brush and hide walls, and the first tended plots.
AGE 01 / 07Stone, Bronze, Iron and the Middle Ages are playable internally. Industry, the Modern era and the Future are still in development. The panorama is title artwork; screenshots below show the actual game.
03 / INSIDE AGEBORNE
Captured from the current development build. Every season brings something different.
OCTOBER 2026 BUILD
Early spring by the river: wood, stone and berries gathered, and one founder drafted against raiders.
04 / A LIVING SIMULATION
Set priorities yourself or let the colony assign work by people’s abilities and its current needs. Food shortages, missing beds and urgent construction change what matters; the people find their own way through the day.
The internal development build is playable from the Stone Age through the Middle Ages. There is no public build yet. Availability will appear here when sales open.
There is no date. We would rather show something that holds up than promise a year.
We build for macOS and Windows during development. Anything beyond that is not decided.
Yes, co-op: up to four players share one colony, one world and one clock. It is already in the build.
No. Everybody is grown, nobody is born and nobody dies of old age — people grow grey and die of what the world does to them. A colony grows by who comes to it: wanderers, refugees, prisoners won over, guests who decide to stay.
It shares indirect control, personal needs and a world that pushes back. Ageborne follows the same small community across technological eras: new methods and dependencies, with individually meaningful people at its heart.
English and German so far.
Playable through the Middle Ages.
More ages ahead. No release date yet.
06 / YOUR NEXT COLONY
In development
A small colony. A changing world. A story that belongs to your people.
Single-player and co-op for up to four players. English and German.
CHF 25
Planned price for one Steam or Epic Games Store activation key. Ageborne is still in development; sales and store availability will be confirmed here before launch.
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